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what do you think of my animations??????

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radicolpotato On September 14, 2018




magna,
#1New Post! Nov 06, 2008 @ 06:54:28
https://www.youtube.com/watch?v=V5uCNfcJUXI

https://www.youtube.com/watch?v=PReqZPNbLXI
emoric On January 02, 2010

Deleted
Banned



lol :D, Indiana
#2New Post! Nov 06, 2008 @ 06:55:52
a+
becky_pepper On December 29, 2013




Stourbridge, United Kingdom
#3New Post! Nov 06, 2008 @ 11:35:41
really cool
sassi On February 20, 2009

Deleted



Coolangatta, Australia
#4New Post! Nov 06, 2008 @ 13:35:13
You got TALENT: BIg Time!
radicolpotato On September 14, 2018




magna,
#5New Post! Nov 07, 2008 @ 01:15:42
@sassi Said

You got TALENT: BIg Time!



thanx
hazuki0chan On July 18, 2012
Zombie Slayer





San Francisco, California
#6New Post! Nov 07, 2008 @ 02:19:29
well, i think that when u point ur focus towards the plane (first one) u should have ur character move, other wise the whole animation becomes "limited animation". what i mean by that is using holds to cut down ur animation. also, i would say that ur hook-ups need a little work, because ur timing is a little off. good thing about is that ur character is simple yet complex. now, i'm not going to talk about the second one because there's no actual story. sure things r moving, but the goal of an animator is to tell a story with moving pictures to simulate the imagery. i don't want to be mean, but animation still needs work. but i'm surprised how ur choice of camera position/movements worked for ur first animation but slightly damaged ur second animation. my advice to u is keep working on ur animation, if u need any help, i'd be more than happy to assist u. I am an animation students at one of the most successful art schools in california. hope that builds my credibility. good work!
radicolpotato On September 14, 2018




magna,
#7New Post! Nov 07, 2008 @ 03:34:50
@hazuki0chan Said

well, i think that when u point ur focus towards the plane (first one) u should have ur character move, other wise the whole animation becomes "limited animation". what i mean by that is using holds to cut down ur animation. also, i would say that ur hook-ups need a little work, because ur timing is a little off. good thing about is that ur character is simple yet complex. now, i'm not going to talk about the second one because there's no actual story. sure things r moving, but the goal of an animator is to tell a story with moving pictures to simulate the imagery. i don't want to be mean, but animation still needs work. but i'm surprised how ur choice of camera position/movements worked for ur first animation but slightly damaged ur second animation. my advice to u is keep working on ur animation, if u need any help, i'd be more than happy to assist u. I am an animation students at one of the most successful art schools in california. hope that builds my credibility. good work!



thanx
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