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peppershaker On April 06, 2010




Spencer, New York
#1New Post! Feb 03, 2010 @ 20:38:20
Lets play some D'n'D!
peppershaker On April 06, 2010




Spencer, New York
#2New Post! Feb 03, 2010 @ 20:42:47
Because I am not to experienced I will not be the DM. The first person to post who wants to be the DM gets the job, however if said person is inactive for to long then we will chose a new DM. Post your character as your first post then we will start playing. New people are always welcome to join in at any time.
WhiteOak On February 22, 2010




Chestnut Hill, Pennsylvania
#3New Post! Feb 03, 2010 @ 21:02:29
I wanna be Teddy Roosevelt. without the guns.
and my stamina rating is none of your business thank you very much.
however, I am wearing bright greens and have several days supply of elven brownies.
Bhav On April 12, 2011




, United Kingdom
#4New Post! Feb 03, 2010 @ 21:03:02
I just started playing D+D online again because they gave it a huge update.

I have a Dwarf Cleric, Drow Necromancer / Pale Wizard, and an Elven Bard / Arcane Archer.

But Im no good at P+P, I only play the video games.
peppershaker On April 06, 2010




Spencer, New York
#5New Post! Feb 03, 2010 @ 22:02:40
Aiklo Uckusk

Male Changeling Warlock / Swordmage
Level 5
Unaligned
Representing Matthew

Strength 17 (+3)
Constitution 12 (+1)
Dexterity 13 (+1)
Intelligence 17 (+3)
Wisdom 11 (+0)
Charisma 12 (+1)
Height: 6' 0"
Weight: 160 lb
Skin: Tan
Eyes: Black
Hair: Dark Brown; Straight; Average Beard




Maximum Hit Points: 44


Bloodied: 22
Surge Value: 11
Surges / Day: 7 [includes constitution modifier]


Size: Medium
Speed: 6 squares
Vision: Normal

Initiative: 1d20 +3 = 2 [half level] + 1 [dexterity]
Base Strength Attack: 1d20 +5 = + 2 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +3 = + 2 [half level] + 1 [dexterity]
Base Constitution Attack: 1d20 +3 = + 2 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +5 = + 2 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +3 = + 2 [half level] + 1 [charisma]

Armor Class: 17 = 10 + 2 [half level] + 3 [intelligence] + 2 [leather]
Fortitude Defense: 15 = 10 + 2 [half level] + 3 [strength]
Reflex Defense: 16 = 10 + 2 [half level] + 1 [warlock] + 3 [intelligence]
Will Defense: 15 = 10 + 2 [half level] + 1 [Changeling] + 1 [warlock] + 1 [charisma]


Armor: Leather (15 lb)

Shield: None

Attacks:

Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Spiked Gauntlet: +7 vs AC [+5 strength attack] [+2 proficiency]; damage 1[W]=1d6+3 [strength bonus] 1 lb (Unarmed) [off-hand]
Sling: +5 vs AC [+3 dexterity attack] [+2 proficiency]; damage 1[W]=1d6+1 [dexterity bonus] range 10/20 0 lb (Sling) Load free
Repeating Crossbow [with magazine]: +5 vs AC [+3 dexterity attack] [+2 proficiency]; damage 1[W]=1d8+1 [dexterity bonus] range 10/20 6 lb + 1 lb magazine (Crossbow) Load free
Eldritch Blast +3i (constitution / charisma) vs reflex
Spiteful Glamor +3i [base charisma attack] vs reflex
Other Wind Stride +3i [base charisma attack] vs fortitude
Curse of the Bloody Fangs +3i [base charisma attack] vs AC
Cursebite [FRPG] +3i [base charisma attack] vs fortitude
Your Glorious Sacrifice [FRPG] +3i [base charisma attack] vs fortitude
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load 170 lb.
340 lb.
850 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.




Languages: Common;


Rituals Known:


Skills:Acrobatics: +5 = 1 [dexterity] + 2 [half level] + 2 [jack of all trades]
Arcana: +10 = 3 [intelligence] + 2 [half level] + 5 [multiclass training]
Athletics: +7 = 3 [strength] + 2 [half level] + 2 [jack of all trades]
Bluff: +10 = 1 [charisma] + 2 [half level] + 2 [Changeling] + 5 [class training]
Diplomacy: +5 = 1 [charisma] + 2 [half level] + 2 [jack of all trades]
Dungeoneering: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Endurance: +5 = 1 [constitution] + 2 [half level] + 2 [jack of all trades]
Heal: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
History: +7 = 3 [intelligence] + 2 [half level] + 2 [jack of all trades]
Insight: +9 = 0 [wisdom] + 2 [half level] + 2 [changeling] + 5 [class training]
Intimidate: +8 = 1 [charisma] + 2 [half level] + 5 [class training]
Nature: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Perception: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Religion: +7 = 3 [intelligence] + 2 [half level] + 2 [jack of all trades]
Stealth: +5 = 1 [dexterity] + 2 [half level] + 2 [jack of all trades]
Streetwise: +5 = 1 [charisma] + 2 [half level] + 2 [jack of all trades]
Thievery: +8 = 1 [dexterity] + 2 [half level] + 5 [class training]


Feats:Blade Initiate [multiclass swordmage][FRPG][may use swordmage implements per revision]
Jack of all Trades
Arcane Familiar [AP]


At-Will:

Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity bonus] [standard action]
Bull Rush: +5 [base strength attack] vs fortitude [standard action]
Grab: +5 [base strength attack] vs reflex [standard action]
Move grabbed target: +5 [base strength attack] vs fortitude [standard action]
Escape: +5 [acrobatics] vs reflex / +7 [athletics] vs fortitude [move action]
Changeling Disguise [changeling][minor action]
Warlock's Curse [Warlock][minor action]
Eldritch Blast [Level 1]
Spiteful Glamor [FRPG; Level 1]

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight); switch familiar active/passive;

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check



Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Changeling Trick [Changeling][minor action]
Cursebite [FRPG; Level 1]
Otherwind Stride [Level 3]

Daily Powers:

Your Glorious Sacrifice [FRPG; Level 1]
Fiendish Resilience [Level 2 Utility][minor action]
Curse of the Bloody Fangs [Level 5]

Changeling

+2 Charisma, +2 Dexterity or Intelligence (already included; you chose Intelligence.)
+2 Bluff, +2 Insight
Shapechanger; Mental Defense gives +1 to will
Warlock

Eldritch Blast
This warlock's pact is dark, with the Darkspiral Aura pact boon.
Prime Shot (+1 on ranged attacks if no ally is nearer)
Shadow Walk (if you move at least 3 squares, gain concealment until the end of your next turn)
Warlock's Curse (extra damage to any creature you have cursed during this encounter)

Familiar: Raven
Low-light vision; Speed 2 fly 6 [hover]

Constant Benefits:
+4 bonus to perception checks to find hidden objects

Active Benefits: Raven's speech


Aiklo Uckusk's Equipment:

23 lb
20 lb
50 lb
2 lb
5 lb
6 lb
1 lb

4 lb
1 lb
10 lb
1 lb
10 lb
10 lb
2 lb
20 lb
4 lb
8 lb
1 lb
_____
178 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 20) x10
Sling bullets (group of 20) x10
Backpack
Bedroll
Blanket, winter x2
Everburning torch
Flint and steel
Grappling hook
Mug
Pick
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Tent
Waterskins x1
Disguise kit
Thieves' tools

Total



Magic items:

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:


Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:
peppershaker On April 06, 2010




Spencer, New York
#6New Post! Feb 03, 2010 @ 22:11:18
I created a new character using a generator so I could start fresh some of the values are blank or not lined up on the page properly so the sheet isn't 100 percent accurate, but you get the f***g idea.
Leon_Farona On May 08, 2010




, Utah
#7New Post! May 07, 2010 @ 04:18:52
I just started DnD and don't know the rules well.
Thandor70 On March 03, 2013

Deleted



, United Kingdom
#8New Post! Sep 11, 2010 @ 23:41:48
Lol did u just type the entire Internet!??
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