Aiklo Uckusk
Male Changeling Warlock / Swordmage
Level 5
Unaligned
Representing Matthew
Strength 17 (+3)
Constitution 12 (+1)
Dexterity 13 (+1)
Intelligence 17 (+3)
Wisdom 11 (+0)
Charisma 12 (+1)
Height: 6' 0"
Weight: 160 lb
Skin: Tan
Eyes: Black
Hair: Dark Brown; Straight; Average Beard
Maximum Hit Points: 44
Bloodied: 22
Surge Value: 11
Surges / Day: 7 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +3 = 2 [half level] + 1 [dexterity]
Base Strength Attack: 1d20 +5 = + 2 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +3 = + 2 [half level] + 1 [dexterity]
Base Constitution Attack: 1d20 +3 = + 2 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +5 = + 2 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +3 = + 2 [half level] + 1 [charisma]
Armor Class: 17 = 10 + 2 [half level] + 3 [intelligence] + 2 [leather]
Fortitude Defense: 15 = 10 + 2 [half level] + 3 [strength]
Reflex Defense: 16 = 10 + 2 [half level] + 1 [warlock] + 3 [intelligence]
Will Defense: 15 = 10 + 2 [half level] + 1 [Changeling] + 1 [warlock] + 1 [charisma]
Armor: Leather (15 lb)
Shield: None
Attacks:
Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Spiked Gauntlet: +7 vs AC [+5 strength attack] [+2 proficiency]; damage 1[W]=1d6+3 [strength bonus] 1 lb (Unarmed) [off-hand]
Sling: +5 vs AC [+3 dexterity attack] [+2 proficiency]; damage 1[W]=1d6+1 [dexterity bonus] range 10/20 0 lb (Sling) Load free
Repeating Crossbow [with magazine]: +5 vs AC [+3 dexterity attack] [+2 proficiency]; damage 1[W]=1d8+1 [dexterity bonus] range 10/20 6 lb + 1 lb magazine (Crossbow) Load free
Eldritch Blast +3i (constitution / charisma) vs reflex
Spiteful Glamor +3i [base charisma attack] vs reflex
Other Wind Stride +3i [base charisma attack] vs fortitude
Curse of the Bloody Fangs +3i [base charisma attack] vs AC
Cursebite [FRPG] +3i [base charisma attack] vs fortitude
Your Glorious Sacrifice [FRPG] +3i [base charisma attack] vs fortitude
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load 170 lb.
340 lb.
850 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
Languages: Common;
Rituals Known:
Skills:Acrobatics: +5 = 1 [dexterity] + 2 [half level] + 2 [jack of all trades]
Arcana: +10 = 3 [intelligence] + 2 [half level] + 5 [multiclass training]
Athletics: +7 = 3 [strength] + 2 [half level] + 2 [jack of all trades]
Bluff: +10 = 1 [charisma] + 2 [half level] + 2 [Changeling] + 5 [class training]
Diplomacy: +5 = 1 [charisma] + 2 [half level] + 2 [jack of all trades]
Dungeoneering: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Endurance: +5 = 1 [constitution] + 2 [half level] + 2 [jack of all trades]
Heal: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
History: +7 = 3 [intelligence] + 2 [half level] + 2 [jack of all trades]
Insight: +9 = 0 [wisdom] + 2 [half level] + 2 [changeling] + 5 [class training]
Intimidate: +8 = 1 [charisma] + 2 [half level] + 5 [class training]
Nature: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Perception: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Religion: +7 = 3 [intelligence] + 2 [half level] + 2 [jack of all trades]
Stealth: +5 = 1 [dexterity] + 2 [half level] + 2 [jack of all trades]
Streetwise: +5 = 1 [charisma] + 2 [half level] + 2 [jack of all trades]
Thievery: +8 = 1 [dexterity] + 2 [half level] + 5 [class training]
Feats:Blade Initiate [multiclass swordmage][FRPG][may use swordmage implements per revision]
Jack of all Trades
Arcane Familiar [AP]
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity bonus] [standard action]
Bull Rush: +5 [base strength attack] vs fortitude [standard action]
Grab: +5 [base strength attack] vs reflex [standard action]
Move grabbed target: +5 [base strength attack] vs fortitude [standard action]
Escape: +5 [acrobatics] vs reflex / +7 [athletics] vs fortitude [move action]
Changeling Disguise [changeling][minor action]
Warlock's Curse [Warlock][minor action]
Eldritch Blast [Level 1]
Spiteful Glamor [FRPG; Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight); switch familiar active/passive;
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Changeling Trick [Changeling][minor action]
Cursebite [FRPG; Level 1]
Otherwind Stride [Level 3]
Daily Powers:
Your Glorious Sacrifice [FRPG; Level 1]
Fiendish Resilience [Level 2 Utility][minor action]
Curse of the Bloody Fangs [Level 5]
Changeling
+2 Charisma, +2 Dexterity or Intelligence (already included; you chose Intelligence.)
+2 Bluff, +2 Insight
Shapechanger; Mental Defense gives +1 to will
Warlock
Eldritch Blast
This warlock's pact is dark, with the Darkspiral Aura pact boon.
Prime Shot (+1 on ranged attacks if no ally is nearer)
Shadow Walk (if you move at least 3 squares, gain concealment until the end of your next turn)
Warlock's Curse (extra damage to any creature you have cursed during this encounter)
Familiar: Raven
Low-light vision; Speed 2 fly 6 [hover]
Constant Benefits:
+4 bonus to perception checks to find hidden objects
Active Benefits: Raven's speech
Aiklo Uckusk's Equipment:
23 lb
20 lb
50 lb
2 lb
5 lb
6 lb
1 lb
4 lb
1 lb
10 lb
1 lb
10 lb
10 lb
2 lb
20 lb
4 lb
8 lb
1 lb
_____
178 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 20) x10
Sling bullets (group of 20) x10
Backpack
Bedroll
Blanket, winter x2
Everburning torch
Flint and steel
Grappling hook
Mug
Pick
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Tent
Waterskins x1
Disguise kit
Thieves' tools
Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures: