@zerobeat Said
I basically don't like how all the 3.5 supplements are now null and void, and it's gotta start over.
Melee looks (we haven't tried it much) better, but magic is a lot more boring (less options mainly).
It's more tactic-y, while my group kind of likes to just go with it.
There are a lot of little things I like though (having new abilities every class for combat as you progress, the whole paragon thing versus taking a whole 'nother class, stuff). I kind of want to hybrid it some, but my group doesn't have the drive to do work to play D&D, so oh well.
So yeah, my group just plays with the 3.5 rules.
They're just guidelines anyway.
You dont have to give up. Even though there are not gonna be any new 3.5 from Wizards of the Coast (or whomever owns it now), there is a new system, that really isnt new at all. Its called PATHFINDER. New name, same stuff, just a lil tweaked. Still your clerics, druids, fighter, ect. But some have been adjusted, its still all 3.5. I haventt bought the newbook, cause I dont need it yet. 1 differnce from 3.5 to PATHFINDER is the druid, exactly the saem as 3.5, but in Pathfinder, a druid now gets a domain, but can only choose 1 and only either animal or plant. Sooo, if you want new moduals, or new books, just look up Pathfinder. The owner of my local gaming store, toldme about it, and showed me the book. Soo far, its basically the DM guide and players handbook, combined into 1.
... Peace