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Borderlands: After The Warrior (Roleplay)

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psycoskunk On December 24, 2020
Funky-Footed Skunk





A fort made of stinky socks, C
#1New Post! Sep 28, 2015 @ 01:50:39
????: "Pandora. A violent wasteland... a flourishing paradise... a land of Opportunity. A place of anguish, tragedy and madness. A planet where the strong are broken down, the meek are torn to shreds, and the timid? Heheheh... you don't wanna know... Still, there's no better place to go for adventure, bloodlust, loot and guns. It's also the place where neighboring planets dump their most unruly psychopaths and criminals, so there's that..."

Orphan: "That doesn't sound like a lot of fun..."

????: "Neither's getting slapped upside the head if you don't shut up, you dirty little orphan. Now... where was I?"

Orphan: "The criminals...?"

????: "Yes, thank you. But it's not just the bandits you've got to worry about. Pandora is home to all sorts of ferocious, terrifying creatures who would sooner skin you alive than rip a hole through your chest, which in some cases could happen simultaneously. Very scary stuff..."

"But it's not for nothing! No... you don't risk your life for no reason, unless you're suicidal, which in that case I'd like to point out that 'Marcus Munitions is having a sale on Torgue pistols.' No, Vault Hunters risk their lives for the thrill... for the loot... for the satisfaction of a finished contract... for purpose... because they have no other choice... or even because they just wanted something to do. And that's where you come in..."

*Marcus Kincaid, the owner and proprietor of the "Marcus Munitions" and "Ammo Dump" vending machines turns his chair towards you, patiently sitting somewhere in a fair sized room among other prospective, rookie 'Vault Hunters' (in quotations because some of you might secretly be in employ of one of the various corporations [Dahl, Hyperion, Maliwan, Vladof, Torgue, Jakobs, Tediore, etc...] vying for control of Pandora). He lights his cigar and exhales a large cloud of smoke before flashing the Hunter a smile.*



Marcus: "All of you have come to me for a one-way trip to Pandora for whatever reason. I really don't care why... all I know is that you paid the cover charge and the ones who didn't or tried to cheat me are buried in a shallow grave. Too bad for them, but great news for you."

"But here's the bad news... less than 10% of new Vault Hunters survive their first year. Even less with all four limbs intact. Keep that in mind! Be smart, not stupid. Just because Handsome Jack is dead and The Warrior is no more doesn't mean that there aren't sinister forces working to try and control the planet. There are. I know because I used to work for one, but that was a long time ago and I sell weapons now. Or should I say I sell all the weapons now. All of the rival weapon dealers have been driven off world/brutally slaughtered in front of their friends and family, so get used to seeing my smiling face everywhere... Heheheh... "

"And make sure you get yourself acquainted with Dr. Zed, or Nurse Nina, or some other physician because you're going to wanna trust the person taking bullets out of your shoulder and the last thing you want is tetanus. Although in some cases, it might happen anyways. And while you're at it, try to meet some of the veteran Vault Hunters out there, but be careful... some of your actions might end up making you a target to one of them. I'd be especially careful of Krieg, and don't give Brick a reason to punch you. Lilith's in charge of Sanctuary and the Crimson Raiders now that Roland's... no longer with us... but try not to mention his name around her. She's still pretty touchy about what happened and I'm sure you don't want to be engulfed in flames. That stupid little robot Claptrap finally made himself useful and made some Information Booths containing basic intel about everyone who matters on Pandora and the history of what's happened so far. If you have any questions about anything, consult that."

"Now... why don't you introduce yourself and tell us what you can do..."

[Example]

Name: Bob Basic

Age: 30

Sex: Male

Skill (your unique power/ability): Scorpio Turret (a deployable turret which also resupplies ammo and heals nearby allies.)

Role (what you specialize in [Tank, Sniper, Medic, Support, Soldier, Melee, Elementalist, etc...]): Support/Soldier

Bio (basic info): Bob Basic was your average, run-of-the-mill guy who had a boring job. One day, he decided to become a Vault Hunter, so he did.

Motivation (what drives you): Action
psycoskunk On December 24, 2020
Funky-Footed Skunk





A fort made of stinky socks, C
#2New Post! Sep 28, 2015 @ 22:14:12
((Side notes:

* As a Vault Hunter, you're physically stronger, more agile and more resilient than the average person. As a result, it takes a considerable amount of firepower to take you down, you can sprint extremely long distances without getting too winded and you can fall from incredibly high heights without breaking your legs/ankles. You aren't immortal or a god, though. You can still die.

* The weapon manufacturers vying for control of Pandora each have certain 'gimmicks' in regards to how their guns operate and what they excel at. The companies are:

+ Hyperion: The former encompassing powerhouse that controlled Pandora has lost a considerable amount of money, personnel, customers and trust ever since Handsome Jack's reign of terror came to an end. As the mysterious new CEO struggles to save face and rebuilt the company's image/practices, a large collection of rogue robotic LOADERS, relics from Jack's army still occupy now abandoned Hyperion outposts and facilities.

Hyperion still is the name to trust in terms of accuracy, however. All Hyperion guns are equipped with stabilizing fins which make your bullet placement better and better with each shot. Think of it as "reverse recoil." Hyperion makes pistols, SMGs, shotguns and snipers, and all of their weapons sport a yellow and black colour scheme, with the guns themselves bearing very corporate sounding names, like the "Conference Call (Shotgun)" or the "Deductible Wholesaler (SMG)."

+ Dahl: The name to trust for military experience, resource gathering and trained mercenaries, unless their soldiers defect, or they accidentally trigger a planet-splitting earthquake, or the mercenaries they train go insane... But hey, no one's perfect. Still, many an aspiring soldier/commando/military-person has had some involvement in the Dahl corps in some way, shape or form.

As a result, all of Dahl's weapons sport various camos and boast militaristic names, like the "Repeater (Pistol)" and "Desert Fox (SMG)." They also all have a burst-fire mode when aiming down the iron sights with fairly tight grouping and low recoil. Between 2-6 bullets can be burst-fired, depending on the weapon. Dahl manufactures pistols, SMGs, assault and sniper rifles.

+ Vladof: A militaristic company of a different sort, Comrade Vladof is always warning of the coming invasion. The invasion of who or what is unknown, but it's coming!!! And the people need you! Your people need you!!! Take up arms against the proletariat regimes that threaten your very existence!!!

Ahem, sorry... got a little carried away there... anyways, Vladof guns boast the highest fire rate of any manufacturer and decent ammo capacity. If you need suppressing fire, look no further than Vladof. Their guns have a very 'Russian style' look to them, with the hammer and sickle present on almost all of their guns, and with a very Revolutionist naming scheme, like the "Anarchy (pistol)" and their snipers bear 'Nadsat' names, like "Horrorshow" and "Lyuda." Vladof makes pistols, assault rifles, sniper rifles and rocket launchers.

+ Maliwan: Elegance... perfection... permeance... big words... all of these describe Maliwan, the premier name in elemental tech. If you need something to burn, electrocute, corrode, slag or freeze, then Maliwan is what you want. All Maliwan weapons are elemental, no exceptions. The only element they don't deal with is "Explosive." A certain company cornered the market on that...

Maliwan weapons look beautiful and are designed with that in mind, with bright colours and an almost 'mech-like' design. 'Form meets function' is one of their mottos. In keeping with that, their guns have unique magazines and reload differently than other guns. As a result, their reload speed is slightly slower, but in terms of elemental damage, you can't do better than Maliwan. Their names have a very 'poetic/surrealist' naming scheme, like the "Shocking Aegis (pistol)" or the "Florentine (SMG)." Maliwan makes pistols, SMGs, snipers and rocket launchers.

+ Jakobs: Remember back in the day when all a man needed to make his name in the world was a fistful of bullets, a scowl on his face and his sidearm at the ready? Jakobs remembers...... And they still do. If you're not one for all of that fancy new tech they've got out there, like electrocuting bullets, guns that shoot rockets or teleporting missiles, then you've come to the right place. If you wanna watch someone suffering from third degree burns or explode into pieces, that's fine, but if you want to put someone down in one shot, look no further.

In keeping with its 'Western' theme naming system, all Jakobs guns are almost like bygone relics of the past: worn appearance, no paint job, wooden stock/handle, etc... And they handle as such, encouraging a 'fan the trigger' style of firing which has you shooting as fast as you can pull the trigger. They have the highest base damage and fair accuracy, but also have a greater recoil from the kickback. Jakobs never makes elemental/explosive weapons (with the exception of the unique guns 'Greed [fire pistol],' 'Twister [shock shotgun],' 'Stinkpot [acid 'grenade' assault rifle]' and 'Cobra [explosive sniper rifle]' respectively). They make pistols, shotguns, assault and sniper rifles.

+ Torgue: OH F*CK YEAH!!! The Torgue Corporation is responsible for anything that is badass and f*cking explosive in the world! So says Mr. Torgue, the muscle-bound, slow-witted man of unbridled F*CKING ENERGY AND INTENSITY that represents the Torgue Corporation!!! What little control the CEOs have over Torgue comes in the form of a vocal censor embedded in his voicebox which automatically filters any profanity that he'll undoubtedly spew. Despite his initial appearance, Torgue is shown to have a heart of gold and is ironically one of the few 'company men' the main Vault Hunters could trust.

All Torgue weapons are as loud and destructive as possible. Keeping with Mr. Torgue's love of explosions, they all are Explosive element, which deals additional damage on top of the base damage. While they're technically stronger than Jakobs due to the added boom, the bullet speed is much slower because of the 'gyrojets' powering each explosive round, so you need to lead more with Torgue guns than any other at range. Reload is also longer. The guns are known for their wide, thick barrels, racing/sport paint jobs, brand stickers and innuendo-named guns with exception to their rocket launchers which instead use explosion onomatopoeia. Examples are the "Pocket Rocket (pistol)" and the "Badaboom! (rocket launcher)." They manufacture pistols, shotguns, assault rifles and rocket launchers.

+ Tediore: The name to trust for affordability, Tediore is like the Walmart of gun manufacturers. All of their guns are smaller and cheaper, but undoubtedly weaker in more aspects. Still, you can probably pick up 2-3 Tediore guns for the price of a single Hyperion rifle. And it's not like Tediore isn't without their own gimmicks. For example, all Tediore guns feature digistruct technology, which allows the gun to re-materialize back into your hand if you were to lose track of it/throw it away, which leads to the next thing about Tediore... all of their guns explode like grenades when thrown. Depending on how much ammo your clip has left, the explosion will be greater and more damaging. So that means when your clip is out, just throw your gun at whatever you're shooting at and PRESTO! It's back in your hand, fully loaded before you could even miss it. How cool is that?!

Keeping up with the affordability model, Tediores have a basic, boxy design with a 'plastic' feel. Their colors are stamped on a Fibreglass casing, often boasting a very boring palette. When it digistructs, the Tediore brand logo appears for a moment in its place while it loads. And because you throw your gun, they have the highest reload speed around. They've got very 'convenience store' names, like the "Subcompact MG (SMG)" and the "Home Security (shotgun)". Tediore makes pistols, shotguns, SMGs and rocket launchers.

+ Bandit: Even the crazy, murderous bandits who're trying to kill you have started making their own weapons. Overall, their stats are pretty poor, considering their shoddy construction by less than experienced gunmakers, but they do have the largest ammo capacity of all of the manufacturers. Their guns usually have some sort of 'nose art' on the barrel, like shark teeth and most of their guns are misspelt as bandits aren't the more literate folks, so look for guns like the "Slagga (slag SMG)," the "Magamum (pistol)," "Rokets! (rocket assault rifle)," and "bombabarbardeer (rocket launcher)." Bandits make everything except for sniper rifles (pistols, shotguns, SMGs, assault rifles, rocket launchers).

* In addition to your guns, you have your own personal 'melee' weapon you can use in case enemies/you get too close, a shield to absorb some bullets for you until it 'breaks' and recharges, and grenades. Everyone starts with the same basic Tediore shield (Capacity [Shield health]: 100 Recharge Rate [How fast it recharges {rate/s}]: 30 Recharge Delay [How many seconds it takes to start recharging]: 2.58), three grenades a melee weapon and two gun slots (how many guns you can equip and use at the ready. You can wield more as you progress further.)

* You can only equip 1 shield, 1 grenade 'mod' (different things which augment and affect grenade behavior), 1 'class mod' (specialized equipment which boosts your skills and abilities. Unique to your specific Role), and 1 Relic (mysterious artifacts which augment your abilities) at a time and have a maximum of four guns equipped at a time. You find grenade mods, class mods and Relics as you progress.

* Your skill is your unique power/ability which you possess. Whether it's a deployable sentry turret, a trained attack creature, a radial explosion centered around yourself, a transformation, digistructed robots/holograms, a healing field for allies, temporal cloaking, dual-wielding guns, whatever it is, it gives you an edge when you need it. You can only use your skill once before having to wait for it to 'cool down' for use again. Don't wanna overexert yourself now!

* When coming up with a skill, try not to make it too overpowered or cheap (e.g. "Instadeath: Instantly kills everything within a 10 foot radius." No... that's just stupid.... ). All skills will have their cooldown rate and duration calculated based on its power (what it does), effectiveness (how strong it is), odds of being used (constant vs. rarely) and potential (what it could do when you get stronger/additional possible effects).

[ex. 1; Scorpio Turret (formerly Roland's action skill. Now considered 'default skill': Deploys a support-based sentry turret which auto-targets enemies in a 180° radius. Allies near the turret slowly regenerate health and ammo, and a small blast shield protects the front of it, absorbing some bullets. Can be destroyed.

Power: Support Turret

Effectiveness: 4.5/5

Odds: 80% (Very often)

Potential: Increased HP/Ammo Regen, Increased Turret Damage, Missiles, Energy Shield, x2 Guns, x2 Turrets. [These are all possible skill upgrades when you get stronger]

End result: Skill Duration: 20 seconds
Skill Cooldown: 120 seconds

Because it can damage enemies, and heal friends, and replenish ammo, and slightly shield you from enemies, and draw gun fire away from you, this skill gets a really long cooldown rate. Add in the fact that it has so much potential and you've got a crazy good, default skill. It lasts a bit, but not too long to maintain balance.]

[ex. 2; Dead-Eye: An ocular implant activates artificial neural receptors controlling your muscles, auto-aiming and granting perfect accuracy for a single shot. The shot becomes a guaranteed critical hit and deals bonus crit damage. Afterwards, the user's accuracy drops by half and they deal less damage overall as the skill cools down.

Power: Buffed Critical Shot

Effectiveness: 4/5

Odds: 95% (Almost constantly)

Potential: 3/5 (Reduced Cooldown, Reduced Debuff, Second Shot)

End Result: Skill Duration: 4 seconds
Skill Cooldown: 18 seconds

A perfect skill for snipers. Long-medium range is the perfect distance for this skill as the debuff will be an absolute hindrance when dealing with close foes. The cooldown is what helps keep it balanced as it would take a considerable amount of focus/concentration for the task and afterwards, one would surely be exhausted.]

[ex. 3; Resonance/Dissonance: A two-stage skill. Resonance draws small-medium sized nearby enemies towards you and deals constant weak Shock and non-Elemental damage to those affected. Large or boss enemies only take the damage. Non-gun loot (money, ammo, health syringes) is drawn in as well. Dissonance triggers after Resonance, creating an Explosive Nova centered on you, violently knocking back those affected by Resonance, including boss and large enemies. Resonance can be 'held' to increase Dissonance damage/force.

Power: 'Magnetic' Elemental Novas

Effectiveness: 3/5

Odds: 65% (More often than not)

Potential: 2.5/5 (Increased Nova Damage, Increased Knockback, 'Brainwash' Enemies, Detonate Ammo)

End Result: Skill Duration: Resonance: 5+ seconds (up to 10 seconds for double damage/knockback) Dissonance: Instant
Skill Cooldown: 36 seconds

If you've always wanted to be the center of attention, now's your chance. This is a good 'mystic/psychic' skill, but make sure that you're not drawing in stronger foes than you can handle. It's great for pulling aggressive foes off of your friends and sending them flying. It's more of a situational skill as flying targets usually stay out of range and large foes are mostly unaffected. Still, there's the potential for making enemies fighting for you temporarily, or detonating drawn in ammo to boost Dissonance's range/power.]

* As with any RP, it helps if you try and put yourself in your character's shoes... what motivates them? Why have the come to Pandora in the first place? Are they trying to bring order to the lawless wasteland? Are they itching to make their fortune no matter who they have to backstab to get it? Are you a stoic, silent bounty hunter who's only goal is to eliminate the target? A crazed psychopath who just wants a new human ear necklace? A fanatical supporter of the late Handsome Jack? Think of something creative and interesting when coming up with your character's backstory. Don't be afraid to get wacky or completely out there with your ideas.

* While I'm going to be controlling my Vault Hunter, I'll also assume the roles of various NPCs that you'll interact with on Pandora and help to give a bit more depth to the story. If anyone wants to assume any NPC roles also, feel free to, so long as you stay true to their character and you're not just doing it to mess around/give your character really powerful stuff.

End of side note.))
lupinstar On April 16, 2023




Wigmore, United Kingdom
#3New Post! Sep 29, 2015 @ 00:55:13
Name: Gregory Chiffing

Age: 26

Sex: Male

Skill (your unique power/ability): Increased power during the night, Gregory will move faster, take more hits and be drastically more likely to get head-shots during night time. He can also see a ghost trail of what happened during the day when he visits a place during night time.

Role (what you specialize in [Tank, Sniper, Medic, Support, Soldier, Melee, Elementalist, etc...]): Sniper, can use pistols, cannot use any other weapons or melee.

Bio (basic info): Gregory Chiffing looks like the cross between the lead man of the cure meets a goth neo meets the wild west. He vault hunts because he's far too sarcastic to hold down any other job. He lived a very secluded life because he hates tanning. Before becoming a vault hunter he was admin for a morgue, because it was such a deliciously cliche job.

Motivation (what drives you): To get the money rolling in to fund a huge vinyl collection, because ladies love a vinyl collection.
psycoskunk On December 24, 2020
Funky-Footed Skunk





A fort made of stinky socks, C
#4New Post! Oct 02, 2015 @ 22:37:15
@lupinstar Said

Name: Gregory Chiffing

Age: 26

Sex: Male

Skill (your unique power/ability): Increased power during the night, Gregory will move faster, take more hits and be drastically more likely to get head-shots during night time. He can also see a ghost trail of what happened during the day when he visits a place during night time.

Role (what you specialize in [Tank, Sniper, Medic, Support, Soldier, Melee, Elementalist, etc...]): Sniper, can use pistols, cannot use any other weapons or melee.

Bio (basic info): Gregory Chiffing looks like the cross between the lead man of the cure meets a goth neo meets the wild west. He vault hunts because he's far too sarcastic to hold down any other job. He lived a very secluded life because he hates tanning. Before becoming a vault hunter he was admin for a morgue, because it was such a deliciously cliche job.

Motivation (what drives you): To get the money rolling in to fund a huge vinyl collection, because ladies love a vinyl collection.


Marcus: "Hmmm... interesting... A specialist sniper, eh? You'd be very useful for any sort of assassination missions. But Pandora isn't the most accommodating planet, so you'll need to learn how to use as many weapons as possible, in case your ammo runs dry. Still, your proficiency with sniping/pistols is not to be laughed at. If you can find someone willing to be a decoy, you could pick targets off all day, couldn't you? Heheheh... "

"As for your skill..."

[Skill: 'Thrill of the Night' (You can call it whatever you want. It's just a temporary name for it); Upon activation, your movement speed increases by 30%, your Sniper and Pistol gun damage increases by 75%, you gain 25% damage reduction, increases critical damage and chance by 45% and you draw 25% less attention to yourself when at a distance or in the shadows.

These bonuses Double at Night if you're unnoticed, but using it during the Day only grants Gun and Critical effects. You can also see the 'Essences' of nearby enemies through objects and track their movements.

(Just altered it a bit so it was more of an activation thing instead of a constant. Hell of an awesome idea! )

Power: Buff

Effectiveness: 4.5/5

Odds: 75%/20% (Night: Often / Day: Rarely [Situational])

Potential: 3/5 (Health Regeneration, Health Drain Shots, Elemental Explosion Upon Headshot, etc... [just a few possible ideas that could eventually augment your skill when you get stronger.])

End Result:

Skill Duration: 15 seconds
Skill Cooldown: Night: 50 seconds/Day: 75 seconds (It seems your guy's more of a night person, so it makes sense it charges slower during the day.)

I love how your skill idea emphasizes your character's nocturnal preferences. Awesome character, dude. ]

Marcus: "... It's very impressive. Not just for the combat aspects, but it'll make it very useful in tracking missing or kidnapped persons, or evasive targets. If you can pick people off from a good vantage point, you'll be almost undetectable. You're going to make a very dangerous Vault Hunter. "

"Although I... can't say I've ever heard of 'vinyls' before. Are they some kind of old Earth music device or something? How in the hell are you supposed to listen to music on pieces of fabric? Doesn't even make sense... I heard there's some crazy old man living near the edge of Graywater Crater who hoards all kinds of junk. He might know what you're talking about. "

"Alright, who's next?"
psycoskunk On December 24, 2020
Funky-Footed Skunk





A fort made of stinky socks, C
#5New Post! Oct 02, 2015 @ 23:09:55
Name: Chase

Age: 24

Sex: Male

Skill: "Embrace the Stench!" (Releases a continuous Corrosive/non-Elemental Nova which sickens/weakens nearby enemies. Gains massive Melee boosts and wields Melee weapon for duration. Nova may affect nearby teammates/allies.)

Role: Melee Tank/Corrosion Elementalist

Melee Weapon: Kanabo

Bio: Ever since the opening of the 1st Vault, Chase has no memory of anything about his life prior. After the 2nd Vault opened and the Warrior was destroyed, he awoke again to find his DNA altered, turning him from a human into an anthropomorphic skunk. The combination of his faulty memory, his unexplained mutation and no recollection of his prior life have left him mentally scarred, his mood swinging from surprisingly optimistic to emotionally distant, to unbridled rage, to impish prankster, to paranoid and all of the feelings in between. Despite this, he maintains focus and tries to maintain balance with the latent "Psycho-DNA" within him and his new, 'skunky' persona.

He wore a simple, dirty black hoodie with pale green stripes going down the arms and torn jeans with basic metal kneepads. The bottom of his heavy boots thumped loudly on the floor as he adjusted his position. The tip of his long tail just barely peeked over the top of his messy black and white afro. A large, heavy-looking wooden club with metal studs embedded on it rested on the floor beside him.

Motivation: Answers to his past, or loot, or a worthy cause, or food, or whatever you have in your pockets at that moment... Whatever interests him/he wants to devote himself to at that time.

* * * * * * * * * *

*Chase sits up from his place near the corner of the room, waves and introduces himself. He keeps to the shadows as his tail twitches nervously. A few people near him move away when he does this, obviously uneasy around him.*

Chase: Hey, I'm Chase and uhh.... I'm a skunk.... *Mimicking an AA group.* "Hi Chase..." Thanks guys... heheh.. s'a joke...

*Sees everyone staring at him, unimpressed.*

"So... as you guessed by my... tail... I release a stinky smell, that, uh..."

*Suddenly, a larger Vault Hunter standing near Chase pushes him out of the way and makes his way to the front. He's covered head to toe in tattoos and looks like he lives off of a diet of steroids and protein shakes.*

????: "Okay, you know what? Just shut the f*** up! This is Dante's time to shine now, kid! *Turn to Marcus.* Hey, I'm Dante! Look no further, man. You are witnessing the pinnacle of Vault Hunting perfection! I was the one-"

*As Dante goes off on his own thing, Chase stares sadly at the ground for a moment. His ear twitches as a voice only he can hear whispers to him.*

????: 'You're not going to let him get away with that..... are you........?!'

Dante: "... and then after I pulled that skag's guts out through its ass, I d-"

*Suddenly, Dante's head explodes in a shower of gore and blood as Chase quickly grabbed his weapon and smashed the braggart's head like a ripe melon. A fountain of blood squirts out once from what remained of his bottom jaw as his corpse drops to its knees and collapses.*

Chase: "..... I wasn't finished yet!!! "

*A few people scream in surprise, some clap and Marcus bursts out laughing.*

Marcus: BAHAHAHAHAHAHA!!! Oh wow!!!! Now that's a killer instinct!!!! I love this guy!!!
psycoskunk On December 24, 2020
Funky-Footed Skunk





A fort made of stinky socks, C
#6New Post! Oct 03, 2015 @ 00:22:33
@psycoskunk Said

Name: Chase

Age: 24

Sex: Male

Skill: "Embrace the Stench!" (Releases a continuous Corrosive/non-Elemental Nova which sickens/weakens nearby enemies. Gains massive Melee boosts and wields Melee weapon for duration. Nova may affect nearby teammates/allies.)

Role: Melee Tank/Corrosion Elementalist

Melee Weapon: Kanabo

Bio: Ever since the opening of the 1st Vault, Chase has no memory of anything about his life prior. After the 2nd Vault opened and the Warrior was destroyed, he awoke again to find his DNA altered, turning him from a human into an anthropomorphic skunk. The combination of his faulty memory, his unexplained mutation and no recollection of his prior life have left him mentally scarred, his mood swinging from surprisingly optimistic to emotionally distant, to unbridled rage, to impish prankster, to paranoid and all of the feelings in between. Despite this, he maintains focus and tries to maintain balance with the latent "Psycho-DNA" within him and his new, 'skunky' persona.

He wore a simple, dirty black hoodie with pale green stripes going down the arms and torn jeans with basic metal kneepads. The bottom of his heavy boots thumped loudly on the floor as he adjusted his position. The tip of his long tail just barely peeked over the top of his messy black and white afro. A large, heavy-looking wooden club with metal studs embedded on it rested on the floor beside him.

Motivation: Answers to his past, or loot, or a worthy cause, or food, or whatever you have in your pockets at that moment... Whatever interests him/he wants to devote himself to at that time.


Marcus: "So, you're a skunk?! I thought something stunk in here. Heheh.... It's a joke, alright? Don't glare at me like that, it's creepy. You made your point with that club, but you should know I don't threaten, so go back to your corner..."

"Where was I? Oh yeah, your skill."

[Skill: "Embrace The Stench!"; Chase releases a constant, putrid-smelling radial Nova which deals Corrosive and non-Elemental damage to any foe within the 2m radius. It also reduces the opponent's fire rate, reload speed, accuracy, aim speed and movement speed by 20%. They also deal 40% less damage and take 30% more damage overall. Teammates/allies within the radius suffer 20% reduced accuracy and their visibility/aiming is affected (watering eyes, running nose, nausea, etc...) Teammates and enemies immediately flee a short distance from Chase when affected. Debuffs last 7.5 seconds.

In addition, Chase wields his Kanabo and gains a 40% movement speed bonus and a 50% Melee boost, with an additional 150% if his Shield is depleted. Kills made by his Stench replenishes 20% Max Health, Melee replenishes 45% Health.

Power: Buff / Elemental Nova Debuff

Effectiveness: 2.5/5 (Flying enemies limit its usefulness)

Odds: 60 (More Often Than Not)

Potential: 3.5/5 ('Badass Psycho' Transformation, Nova Damage/Radius Increase, 'Gas Mask' For Allies, Melee Weapon Mods)

End Result:

Skill Duration: 18 seconds

Skill Cooldown: 80 seconds

The only thing better than a Melee buff skill is a Melee buff skill which deals damage to nearby enemies and weakens them as well! The major downside is flying enemies. Other than that, a solid skill. Just try not to use it near teammates. Be considerate of their noses. ]

Marcus: "You remind me of Krieg... but shorter and more mentally stable... and MUCH smellier!!! Phew! I don't know if it was someone else, but someone broke wind and because we can, I say we blame it on the skunk."

"Heheh... But seriously, I wouldn't wanna be on the receiving end of that club. Not like Dante there. Poor bastard. Oh well, if no one else is gonna..."

*Marcus gets up and starts rummaging through Dante's pockets.*

"What?! He's not gonna need his stuff anymore! Rule number 1 of running a successful business: Sell anything, buy carefully! Same thing with Vault Hunting. If someone dies, take his stuff. He's not gonna need it. Unless you can afford a New-U pass, there's no such thing as a respawn."

"Don't let me distract you... Carry on! Who's next?"
psycoskunk On December 24, 2020
Funky-Footed Skunk





A fort made of stinky socks, C
#7New Post! Oct 12, 2015 @ 22:54:28
(( More side notes (Elements):

* Guns and certain skills may possess an element which inflicts additional effects and damage to those on the receiving end. The elements are:

+ Incendiary: Incendiary is the fancy way of saying 'fire.' And fire burns, obviously. Fire is ideal for dealing with fleshy targets, aka anything that's not a robot. Fire damage deals 175% damage against fleshy targets, but some can still resist the damage. Fire deals 50% less against shielded targets and 80% less against armored ones. Targets burn for about 5-7 seconds.

+ Shock: Electricity shorts shields out in a hurry and is therefore the best choice for anyone with a shield. Like the other elements, some can resist shock damage. Shock deals 200% damage against shields and electrocutes for about 3-6 seconds, disrupting shield regeneration rates.

+ Corrosive: Acid is ideal for anything armored or metallic, especially robots and Buzzards. It can eat through skin fairly reliably too, but nowhere near as good as fire, although the fumes can affect the visibility/accuracy of those corroding or near a corroded target. Corrosion deals 200% damage to armored targets, 10% more damage to flesh targets and 25% less to shielded targets. Corrosion lasts for 6-9 seconds.

+ Slag: A byproduct of the Eridium refinement process, this mysterious, purplish ooze is still being tested for a wide number of things, like genetic mutation, a power source and weapon development. In the case of weapons, it's been discovered that those coated in Slag reported a 'bizarre, tingling sensation' all over their bodies and that their skin felt so sensitive, they could 'feel each speck of dust.' Based on these conclusions, it can be safe to say that it amplifies the feeling of external stimuli, including pain. In layman's terms, bullets would hurt a helluva lot more!

A slagged target takes 150% more damage when hit by a non-slag weapon/attack. Slag weapons also have a higher chance to 'trigger' than other elements, besides Explosive. Slag lasts 8 seconds.

+ Explosive: Explosive is unique in that it triggers immediately and not over time, dealing bonus damage plus up to 100% of the gun's damage as additional 'splash' damage. Explosive deals 20% less damage against shields, but does a moderate damage increase against any non-resistant target.

+ Cryo: The newest and easily rarest weapon element, Cryo weapons utilize frozen methane from the nearby moon of Elpis, which you can just barely see peeking out from behind Hyperion's Helios Space Station. Cryo is unique in that it doesn't deal extra damage normally, but those hit have a chance to become frozen solid, preventing them from attacking or moving. Large enemies, bosses, Vault Hunters and other general badasses can't be frozen because they're too strong, but they suffer 50% reduced movement speed for 6 seconds.

Frozen enemies take 250% melee damage, 200% Explosive damage and 200% Critical damage. Incendiary damage thaws frozen enemies immediately, otherwise they thaw after 6 seconds. ))
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