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Forum Index > Games > Trading Card Games | >> Making Own Trading Card Game | | |
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me123abc9
Recruit 6 points


17/M/new york, New York Join Date: Mar 2009 | | | |
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CoConspiratorium
Apprentice 25 points


29/M/Denville, Join Date: Jul 2009 | Great games have multiple ways to win, and can play out for an average of six rounds (using an "average" deck) before any given player has definite advantage. For example, your card game might have life points that, on average, can be lowered to a critical level by determined attacking by round five or six. Yu-Gi-Oh, Magic, and Epic feature this mechanic.
But also, a good rule for winning is the "deck out" strategy. If an opponent ever attempts to draw a card from his or her deck but cannot because that player is out of cards in the deck, that player loses the game. In games featuring decks with maximum card counts, this is particularly threatening. Many card games feature this mechanic.
If your deck represents a character (VFS, World of Warcraft, Naruto), then using a character card to represent the character and its abilities is also important. I like VFS for having each character bring his or her own maximum hand size to the table. Each character has it's own unique rules in certain cases, and special cards that only belong to it.
What's become very important to many people is how "resources" work in a game. I personally enjoy Magic's mana system (I understand that many people don't), and find improved game speed in World of Warcraft's resources system. I have also become a big fan of Epic's action point system, and find that using that system in particular is very easy. Round timing is the least popular way for any game to use resourcing (you just can't play a "3" until the third round or later, and you can't play a "9" until round nine) that I have witnessed, and I personally discourage it.
A great resource system a friend of mine created for his game is that you "commit" cards in your hand to play cards. To commit the cards, his rules state that you must remove the card(s) in your hand from the game face down until the end of turn. This makes discard decks devastating and draw decks powerful. Likewise, however, there is no need to worry about any other resources.
These tips are meant to help you with some basic guidelines. But as you know, there's a lot more to it. Have fun and I hope your results are satisfying! | | |
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